Road Map Update – Fall 2017

Progress Report | Screenshots | Video 7 7 Comments

One quick announcement before this quarter’s update:

Treasure Adventure World BETA will debut at the Halloween Game Expo in NYC!

Treasure Adventure World has been in beta for over a month and as you’ll see in the update below we’ve been focusing on balancing, bug fixing and the like. That’s why I’m very excited to be able to bring the latest beta build of the game to the Halloween Game Expo courtesy of Playcrafting NYC. These events are a great way to do additional playtesting and it’s also just nice to get to socialize with gamers and other devs. I hope you’ll check it out if you’re in the NYC area!

halloween_expo2

Read More

One quick announcement before this quarter’s update: Treasure Adventure World BETA will debut at the Halloween Game Expo in NYC! Treasure Adventure World has been in beta for over a month and as you’ll see in the update below we’ve been focusing on balancing, bug fixing and the like. That’s why I’m very excited to be […]

Road Map Update – Summer 2017

Progress Report | Screenshots | Video 6 6 Comments

Before we start this quarter’s update we are excited to announce that:

Treasure Adventure World will be coming to GOG!

Treasure Adventure Game has been available for free on GOG since 2011. There’s no doubt that without GOG we never would made it this far. Most of the fans I meet tell me they found our game on GOG and even Chucklefish (our publisher) contacted us after seeing our game on the service. We are very happy to be continuing our relationship with the fine folks at GOG and will have some more exciting announcements about this soon.

coming_to_gog

Read More

Before we start this quarter’s update we are excited to announce that: Treasure Adventure World will be coming to GOG! Treasure Adventure Game has been available for free on GOG since 2011. There’s no doubt that without GOG we never would made it this far. Most of the fans I meet tell me they found […]

Road Map Update – Spring 2017

Progress Report | Screenshots | Video 4 4 Comments

We’re back with another Road-Map update for you. A lot of exciting stuff is going on with Treasure Adventure World right now and I’m happy to share some of what we’ve been up to.

Before moving on to the road-map I want to thank our publisher, Chucklefish Games, for hosting us in London for EGX Rezzed. It was a fantastic opportunity for us and we were in great company all weekend.

C8KJI8EUAAIzMqZ.jpg-large

As we’re inching ever closer to “content complete” we’ve also taken some time to polish assets we weren’t happy  with. As part of this polish work we “renovated” the art for UI, menus and title screen – including an updated logo!

ss+(2017-04-29+at+03.48.58)

Our title screen is still a work-in-progress, but the logo is finished!

Read More

We’re back with another Road-Map update for you. A lot of exciting stuff is going on with Treasure Adventure World right now and I’m happy to share some of what we’ve been up to. Before moving on to the road-map I want to thank our publisher, Chucklefish Games, for hosting us in London for EGX Rezzed. It was […]

Road Map Update – Winter 2017

Progress Report | Screenshots 2 2 Comments

It’s time for another RoadMap Update. As per usual we’re cranking away at the game, desperate to hit content complete ASAP. Based on the work we’ve done in the past few months, we’re happy to share the following details with you all.

 

Player Mechanics

100%
(previously 90%)

We’re finally comfortable with calling the player mechanics finished. Taking the feedback we’ve gotten at playtest events and conventions we’ve tweaked a lot things, including running/attacking speed. When we bring TAW to these events lately we’ve been getting very positive feedback on the how the main character controls.  We also added the last few “hats” to the game (some aren’t technically hats, as seen below), each of which have a special function.

arcade

Read More

It’s time for another RoadMap Update. As per usual we’re cranking away at the game, desperate to hit content complete ASAP. Based on the work we’ve done in the past few months, we’re happy to share the following details with you all.   Player Mechanics 100% (previously 90%) We’re finally comfortable with calling the player […]