FAQs

What is Treasure Adventure World?

Treasure Adventure World (TAW) is a huge open-world side-scrolling platform adventure game. Some might even call it a “metroidvania“. The premise is simple: Sail the world, searching for ancient artefacts that were once powerful weapons used to fight an evil demon. Upgrade your sail-boat and find gear to enhance your treasure-hunting and fighting potential. Along the way, discover clues to your forgotten past and uncover the mysterious origins of the archipelagic world you live on.

It’s also a remake (more of a re-imagining, really) of a freeware game called Treasure Adventure Game released in 2011 by us! If you want to see what the game-play of TAW will be like you can go download and play TAG for free, now!

 

What Is Treasure Adventure Game?

Treasure Adventure Game (TAG) is the predecessor to TAW. It’s very similar in game-play and story, but with retro-inspired pixel graphics. I developed TAG while learning many of the basics of game-play and programming and, as such, it has it’s share of bugs and flaws. Luckily, I now have to opportunity to fix my mistakes with the new remake.

Oh yeah, and it’s free to download and play, check it out!

 

Why remake Treasure Adventure Game Instead of Making a New Game?

I made TAG while holding down a day job and I was teaching myself game design and programming as I developed it. By the time I was done I knew that game-design/development was what I wanted to do for a living. My goal then became to come up with a new game that would be commercially viable. I started working on a Asteroids-style 2D space shooter game (called NovaraX) in hopes of releasing it for mobile devices and tablets. However, I was nervous, because even though TAG was well received, I didn’t know if I could expect that same excitement with this new game.

Around this time I was approached by Tiy from Chucklefish Games. Tiy was one of the developers on Terraria and is now developing Starbound. He enjoyed TAG and wanted to work with me in remaking it as a commercial title. At first I was hesitant as I had just finished working on TAG for almost 3 years. But, I realised that this was my best chance at achieving my dream of having a successful career as an independent game designer. Working with someone like Tiy was something I just couldn’t pass up.

Now, a year into development on TAW and I know I made the right choice. I’m getting to fix all my little mistakes, add new features and improve the story. If my instincts were right I’ll have plenty of time in the future to finish Novara X and the other myriad of game ideas floating in my head.

 

Who is developing the game?

The game is being developed solely by Robit Studios.

Our team consists of 3 members:

 

Who is producing the game?

Chucklefish Games are producing TAW. They are helping us with distribution and marketing. However, they have left all creative control and rights to us. Their resources are at our disposal, but this is still truly an independent game. Working with them has been an exceeding rewarding experience for us.

 

When will it be released?

This is a question I hesitate to answer. It’s hard to predict how long certain elements will take to complete. Coordinating a team and developing a game of this scale are fairly new to me. That said, we’re aiming for a 2015 release.

 

What platforms will it be available for?

The initial release of the game will be available for Windows PC. Based upon the how well the release goes, we will look into porting it to other formats.

 

Does it have gamepad support?

Yes, the game supports game-pads, keyboard and/or mouse.

 

What will it cost?

The game will cost $10. For that exact amount you can also pre-order the game, helping us with our development and allowing us to get the game done faster.

 

What are the system requirements?

They should be roughly:

Windows XP or above
Video card – pixel shader 2.0 and directX 9 compatible
128MB VRAM

Due to the game still being in development these requirements could change (but not by much).

 

What language is it being coded in?

TAW is not being coded in a traditional language, per se. Rather, we’re using Construct Classic, a free DirectX 9 game creator for Windows. It’s completely open-source and utilizes a visual, event-based editor. It’s an amazing tool for anyone who wants to develop 2D games on a budget.

 

Can I post LPs or other videos on YouTube and monetize them?

Robit Studios hereby grants permission for the use of in-game audio & video for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on Youtube, including ad-supported channels/videos. The creator of the video may use in-game audio & video for as many videos as desired.

Please include a link to http://treasureadventureworld.com/ OR any online store selling the title involved. Specific permission is required for any soundtrack use outside of captured gameplay.

 

I found a bug (in the Demo) and/or have a suggestion?

To facilitate us in keeping track of bugs and suggestions for improvement we put together this form. Please fill it out with as much detail as possible. Thanks!

TAW Bug Tracking Form

 

How can I contact the developers?

Your best bet is to contact us on our twitters:

If you’re not into the twitters, then use our contact form.

 — Stephen Orlando