Road Map Update – Spring 2017

Progress Report | Screenshots | Video 0 No Comments

We’re back with another Road-Map update for you. A lot of exciting stuff is going on with Treasure Adventure World right now and I’m happy to share some of what we’ve been up to.

Before moving on to the road-map I want to thank our publisher, Chucklefish Games, for hosting us in London for EGX Rezzed. It was a fantastic opportunity for us and we were in great company all weekend.

C8KJI8EUAAIzMqZ.jpg-large

As we’re inching ever closer to “content complete” we’ve also taken some time to polish assets we weren’t happy  with. As part of this polish work we “renovated” the art for UI, menus and title screen – including an updated logo!

ss+(2017-04-29+at+03.48.58)

Our title screen is still a work-in-progress, but the logo is finished!

Read More

We’re back with another Road-Map update for you. A lot of exciting stuff is going on with Treasure Adventure World right now and I’m happy to share some of what we’ve been up to. Before moving on to the road-map I want to thank our publisher, Chucklefish Games, for hosting us in London for EGX Rezzed. It was […]

Robit Devs #5 – A New Level from Scratch

Design & Development | Video 1 1 Comment

Treasure Adventure World is getting close to beta and I thought now would be a good time to share a bit of my process when it comes to designing a level of the game from scratch. As you’ll see in the video, this level was not originally in Treasure Adventure Game. It features a new power-up, a new mechanic and a cameo from a beloved character (not revealed). This could be considered spoilers, so watch as your own risk.

 

Treasure Adventure World is getting close to beta and I thought now would be a good time to share a bit of my process when it comes to designing a level of the game from scratch. As you’ll see in the video, this level was not originally in Treasure Adventure Game. It features a new power-up, […]

Robit Devs #4 – Building Baddies

Design & Development | Video 1 1 Comment

Work in the “factory” continues and that means new enemies! Three to be precise. I decided to take this opportunity to record a dev-video showing the my process in building and animating one of them.

 

 

Work in the “factory” continues and that means new enemies! Three to be precise. I decided to take this opportunity to record a dev-video showing the my process in building and animating one of them.    

Robit Devs #3 – Preparing and Importing Assets

Design & Development | Video 0 No Comments

The black hole that is known simply as “the holidays” is over and I’m back with another episode of Robit Devs. This time I give a glimpse into the process of developing, preparing and importing visual assets for the game. Hope you enjoy!

 

 

The black hole that is known simply as “the holidays” is over and I’m back with another episode of Robit Devs. This time I give a glimpse into the process of developing, preparing and importing visual assets for the game. Hope you enjoy!