Progress Report – Spring 2016
On Jun 9, 2016 Design & Development | Progress Report | Screenshots 3 3 CommentsIt’s been a while, so here’s a new Progress Report/Road Map Update. This is just some of what we’ve been up to since the last update.
Factory – Daunasal
In the last update we talked about our work on Daunasal Island which houses the biggest city in the game. The depths of Daunasal also contains one of the biggest “dungeons” as well: the GloboCorp Factory. A significant amount of our work has been on getting this area complete and we are just about finished with it. There are a lot of new mechanics in the factory and luckily our engine was able to deal with them without any major issues. We still have a few things left though: coding the main boss and a couple background and foreground assets.
It’s been a while, so here’s a new Progress Report/Road Map Update. This is just some of what we’ve been up to since the last update. Factory – Daunasal In the last update we talked about our work on Daunasal Island which houses the biggest city in the game. The depths of Daunasal also contains one […]