Now that we’ve set an internal date for release (still not ready to announce to the public though, sorry) we’re in super crunch mode. Therefore, I’m going to keep this post brief so I can get back to work. We’ve made so much progress in the last few months that I thought it was definitely time to refresh the RoadMap. Here we go:
Enemy Design & Assets
Knocked out the last few complex enemies. The only ones left are a few for the underwater levels.
Boss Design & Assets
Spent about a month finishing up the bosses. Except for the final encounter (and some testing for balancing) the game’s bosses are complete. This is a huge weight lifted off of us, for sure.
NPC Design & Assets
We brought on a couple more animators to help us finish up the NPC animations and they’ve done a fantastic job. We’re officially wrapped on the game’s NPCs – a huge milestone.
Getting more levels, NPCs and bosses done had a allowed us to weave the main and side quests further into the game.