IndieCade East & Future Cons

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Hello friends,

We brought Treasure Adventure World to IndieCade East this month. We were given a two hour slot in the Show & Tell area and, much like Minecon, the feedback was incredibly positive and helpful. I met some interesting people and made great connections. When I wasn’t showing off the game I spent the rest of the weekend attending talks and checking out the other games on display. It was actually very humbling to see some of the beautiful, original indie-games that are in development.

A few of my favourites were:
EarthNight – Unbelievably beautiful and unbelievably hard.
Chasm – Also beautiful and shaping up to be one of my all-time-favourite games.
CaveSweeper – A mobile puzzle game based on Minesweeper with RPG elements.

 

I find these conventions to be extremely motivating. Besides being a great way to promote they also give me a unique glimpse into how people interact with the game. They have definitely influenced some of my design decisions. Because of this, we’re going to be bringing Treasure Adventure World to at least two more conventions this year:

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Hello friends, We brought Treasure Adventure World to IndieCade East this month. We were given a two hour slot in the Show & Tell area and, much like Minecon, the feedback was incredibly positive and helpful. I met some interesting people and made great connections. When I wasn’t showing off the game I spent the […]

Minecon Follow-Up

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We survived Minecon! More accurately, we thrived at Minecon. The month leading up to the event was very stressful for me. I have never exhibited at a convention before and TAW had never been shown in public. It took a lot of work to get the game to a state that I was happy showing off. Luckily the entire team rallied – Christine pumped out last minute assets and animations and Robert recorded what can only be described as a “butt-load” of sound effects.

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Our hard work paid off, though. Once we got our provided Alienware rig updated with DirectX the game ran smoothly with only one one crash all weekend. The demo played about as good as I could have hoped. Most people were able to pick up the game right away without any hand-holding. One of our favourite moments was seeing this group of kids work together to make their way through one of the tougher areas of the game. Another great moment was watching this adorable little girl find her way into one of the most hidden secrets in the demo. She was the only person to find it all weekend. Read More

We survived Minecon! More accurately, we thrived at Minecon. The month leading up to the event was very stressful for me. I have never exhibited at a convention before and TAW had never been shown in public. It took a lot of work to get the game to a state that I was happy showing […]

We’re going to Minecon!

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The Robit Studios team will be at Minecon in Orlando, FL on Nov 2-3!

We will be debuting Treasure Adventure World to the public for the first time. It’s both nerve-racking and exciting and we’ve been working our butts off for weeks, in preparation. Besides getting a portion of the game as polished as possible we’ve also been using this as an excuse to make a demo that we will release to the public. Based on the feedback we get at Minecon we’ll tweak anything we feel needs it and then release it for everyone to try.

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So, if you happen to be going, stop by the Indie Showcase and say “Hi!”. We’ll be handing out some sweet swag too! Don’t worry, we’re also going to be giving some swag away on twitter in the coming weeks.

Also, here’s the sweet 6′ banner that Christine designed: Read More

The Robit Studios team will be at Minecon in Orlando, FL on Nov 2-3! We will be debuting Treasure Adventure World to the public for the first time. It’s both nerve-racking and exciting and we’ve been working our butts off for weeks, in preparation. Besides getting a portion of the game as polished as possible […]