Robit Devs #2 – New Animation System

Design & Development | Video 2 2 Comments

In this episode Robit Devs episode I talk about our newish animation system for the player. I show off the tool we use, explain how it works (poorly) and create a new animation from scratch. Hope you enjoy!

 

 

In this episode Robit Devs episode I talk about our newish animation system for the player. I show off the tool we use, explain how it works (poorly) and create a new animation from scratch. Hope you enjoy!    

New YouTube Series – Robit Devs

Design & Development | Uncategorized | Video 2 2 Comments

If you follow our YouTube channel (and why wouldn’t you) you may have noticed I started a Let’s Play series called Robit Plays. I’ve been having a lot of fun with it! But, life can’t be ALL fun. So, to create balance and harmony I created another series called Robit Devs where I’ll give you a behind the scenes look at some of the development of Treasure Adventure World. In Episode 1 I explain how I’m building the underwater levels and provide a time-lapse showing the entire process. Hope you enjoy and make sure to subscribe to the channel for more development and gameplay videos!

 

 

If you follow our YouTube channel (and why wouldn’t you) you may have noticed I started a Let’s Play series called Robit Plays. I’ve been having a lot of fun with it! But, life can’t be ALL fun. So, to create balance and harmony I created another series called Robit Devs where I’ll give you […]

Progress Report – July 2015

Design & Development | Progress Report | Screenshots | Video 3 3 Comments

The end of summer is quickly approaching and instead of hanging out at the beach we’ve designed and coded another boss! This Drill-Bot boss also doubles as another player mechanic later in the game (as seen in the video below). I implemented an inverse kinematics animation system to rig this guy and what I learned in the process will be applied to future bosses.

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The end of summer is quickly approaching and instead of hanging out at the beach we’ve designed and coded another boss! This Drill-Bot boss also doubles as another player mechanic later in the game (as seen in the video below). I implemented an inverse kinematics animation system to rig this guy and what I learned […]

Progress Report – February 2015

Design & Development | Progress Report | Screenshots | Video 3 3 Comments

Looking back at this past month, I’m amazed at how much we got done. Development has been really smooth and rewarding lately. Many areas of the game are getting really close to being 100% done and they look and play better than ever.

Here’s a breakdown of the more significant progress we made in Feburary.

 

Zip Lines

Temp2 2015-03-07 09-39-50-12

Zip lines! What else do I need to say? I always wanted to have zip-lines in TAG, but for reasons I have forgotten it didn’t happen. Because we’re adding some new levels to TAW, I thought we should also introduce some new mechanics.  We think mechanics like the zip-line are great, because the don’t fundamentally change the core gameplay of TAG, but rather evolve from the mechanics already there (like grabbing onto chains, ledges etc).

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Looking back at this past month, I’m amazed at how much we got done. Development has been really smooth and rewarding lately. Many areas of the game are getting really close to being 100% done and they look and play better than ever. Here’s a breakdown of the more significant progress we made in Feburary. […]