Robit Devs #5 – A New Level from Scratch

Design & Development | Video 1 1 Comment

Treasure Adventure World is getting close to beta and I thought now would be a good time to share a bit of my process when it comes to designing a level of the game from scratch. As you’ll see in the video, this level was not originally in Treasure Adventure Game. It features a new power-up, a new mechanic and a cameo from a beloved character (not revealed). This could be considered spoilers, so watch as your own risk.

 

Treasure Adventure World is getting close to beta and I thought now would be a good time to share a bit of my process when it comes to designing a level of the game from scratch. As you’ll see in the video, this level was not originally in Treasure Adventure Game. It features a new power-up, […]

Progress Report – Spring 2016

Design & Development | Progress Report | Screenshots 3 3 Comments

It’s been a while, so here’s a new Progress Report/Road Map Update. This is just some of what we’ve been up to since the last update.

 

Factory – Daunasal

In the last update we talked about our work on Daunasal Island which houses the biggest city in the game. The depths of Daunasal also contains one of the biggest “dungeons” as well: the GloboCorp Factory. A significant amount of our work has been on getting this area complete and we are just about finished with it. There are a lot of new mechanics in the factory and luckily our engine was able to deal with them without any major issues. We still have a few things left though: coding the main boss and a couple background and foreground assets.

factory_small

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It’s been a while, so here’s a new Progress Report/Road Map Update. This is just some of what we’ve been up to since the last update.   Factory – Daunasal In the last update we talked about our work on Daunasal Island which houses the biggest city in the game. The depths of Daunasal also contains one […]

Robit Devs #4 – Building Baddies

Design & Development | Video 1 1 Comment

Work in the “factory” continues and that means new enemies! Three to be precise. I decided to take this opportunity to record a dev-video showing the my process in building and animating one of them.

 

 

Work in the “factory” continues and that means new enemies! Three to be precise. I decided to take this opportunity to record a dev-video showing the my process in building and animating one of them.    

Robit Devs #3 – Preparing and Importing Assets

Design & Development | Video 0 No Comments

The black hole that is known simply as “the holidays” is over and I’m back with another episode of Robit Devs. This time I give a glimpse into the process of developing, preparing and importing visual assets for the game. Hope you enjoy!

 

 

The black hole that is known simply as “the holidays” is over and I’m back with another episode of Robit Devs. This time I give a glimpse into the process of developing, preparing and importing visual assets for the game. Hope you enjoy!