A few people have reminded me that the road-map hasn’t been updated in a while so I decided to take some time to do just that. After putting this together I’m actually very impressed with how much progress we’ve made since the last update. And it’s encouraging to look at the full road-map and see just how far we’ve come. I hope you’ll agree. Here’s a quick run-down of all the updates made to the road-map today.
NPC Design & Assets
NPCs animations were one area that was really slowing us down. We still have a significant amount left to do (and a lot of them complex). Ultimately we decided to bring someone else on to the team and I’m happy to say that Allison Frank will be helping finish up the NPC animations and hopefully some other stuff too.
Allison has worked at Titmouse as an assistant animator and she worked on Hiveswap. We are very happy to be working with her!
Now that we have more of the game completed I’ve been able to work on weaving the main quest through it. Most of this will have to wait until we’re basically at content complete, but I’ve gotten a good head-start.
In Treasure Adventure Game (TAG) there is a unique NPC you meet at the very top of Somora Island and I always felt like it was a lackluster encounter. For TAW, I’ve added a brand new puzzle that you have to complete before the NPC will help you. With that finished I’m bringing Somora to 100% finished.
Nimue Island houses a significant dungeon. It’s one you’ll need to return to over the course of the game to get new gear, clues etc. I’ve been able to flesh this dungeon out and while it still needs some polish and testing it’s basically finished.
Zwaan appears to just be a small island with a couple puzzles and a NPC, but high in the sky is one of the toughest platforming segments in the game. Based on some rage-fueled feedback I received from TAG I’ve added some safety-nets, but it’s still going to be hard. All this area has left is testing (and balancing).
Boracay is a huge island (overworld, village, dungeon, boss and more) and was quite an undertaking but it’s now finally done! It still needs to go through testing and until then it sits at 90%!
This is another small island with just a single house. The level is completely built up but it still needs a few gameplay elements to be implemented. For now I’m calling this 80% done.
This is where the bulk of our work has gone this winter. This is another huge island that contains the only city in the game. All of the city levels themselves are built and the gameplay has been implemented. The NPCs are all functioning, but they still have placeholder art. The island also contains a huge dungeon that we are currently building (though most of the assets are already done). We’re bumping this island from 20% to 60% done.
We haven’t really begun working on this island yet, but a few of the levels re-use assets so, I got a head start and built up the ones I could.
There is one underwater level for each overworld area and whenever I have nothing else to do I work on building up these levels. If you want to see more detail about that process, check out this video.