RoadMap to Treasure

Announcement | Design & Development | Progress Report 2 2 Comments

It’s always difficult to predict the development time for a game as big as Treasure Adventure World. I confess: when I began this project I was sure it would be finished by now. But here we are and not only is it not finished, but it seems like it’s become a never-ending quest. I am sometimes overwhelmed by the amount of time I have dedicated to this project. It’s become a significant percentage of my life. That’s why I decided I needed to get a handle on how far we’ve come and how much we have left to do. I did an inventory of all our assets, and I’ve begun keeping track of the progress of each element of the game. This has ultimately led to our RoadMap to Treasure!

roadmap_treasure_big
The RoadMap to Treasure is a public version of our in-house development RoadMap. This way all fans/backers/media/etc. can get a quick glimpse at where we are with different elements of the game. We will be updating the RoadMap as significant content is added. I hope you’ll be pleasantly surprised at how much we have done, as I was! Doing this RoadMap will not only help us get a handle on development, it has also given us all a boost of confidence as we can now see the light at the end of the tunnel.

 

Click here to view the RoadMap to Treasure

 

 


  1. MeIAndOrMyself - August 22, 2014

    Glad to hear about your progress so far. Don’t feel bad about missing the mark on your predicted end date, just be sure to make it worth the wait. I’d be nice if the chart had a little more about what specifically was left, for example: Art is X% done, engine is X% done, menus are X% done and so on for . The only advice I can give you is don’t stress about making all parts of the game at once. I’ve found it to be more rewarding in a way to complete an entire section of a project before continuing on to another.

    Thanks,
    ~Me

  2. Timotheu - August 31, 2014

    Yes, please take your time instead of trying to meet some arbitrary date (like “December 2014″). This is a kind of game where the level of attention to details either makes or breaks it, so never save on small features.

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