Progress Report – April 2014

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We survived PAX East! Next week I will post about our adventures in Boston, but for now I’m going to give you an update on development for the past couple weeks.

 

Jungle Art & Mechanics

Christine finished up the first round of art assets for the Jungle levels. So, for me, that means importing art and building new levels. This area also has some unique platform mechanics and I’ve been coding and testing them.

Here’s a quick video preview of some of the mechanics in action:

 

Twitch Streaming

Latley, I’ve been getting into streaming on twitch as I work on the game. I can’t really focus and do coding while I stream but I find it works really well for building levels. So, if you’d like to watch me work and ramble about silly things, I recommend you follow our twitch channel. I try to stream at least once a week and the next time I’m on I’ll be continuing to build this level:

TAW_Screen_Jungle

 

 

PAX East Feedback

As I mentioned above I’ll have a more detailed post about PAX soon. But, this week I’ve looked through all the notes and feedback I received during the event to make some small changes to the game. It’s very useful as a designer to watch people play and see where they struggle and get stuck. One of the toughest things to get right in a game like TAW is the balance between “challenging” and “frustrating”. Therefore, I’m taking a good amount of time to try to get it right.

As an example: I noticed many people struggled at the part where you control Wyhdah (the parrot) and you need to pick up objects with him. I thought it was intuitive  since all you had to do was overlap the object and begin flying to pick it up. But players were expecting a button press to perform the action. So I’ve switched it so that you can pick up and drop objects the exact same way you can with the main character – by pressing Up and Down. It actually plays a lot better now IMO. But, I’m going to give it another round of testing, which brings me to my next topic…

 

NYC Gamers Forum

Microsoft holds a playtest event once a month where NYC game developers and gamers can get together to play each other’s games and share feedback. I’m going to be showing TAW this Tuesday (4/22) with about 20 other developers. So, if you’re in the NYC area and want to come play some upcoming games you should stop by.

All the info about the event is here. Hope to see you there!

 

We survived PAX East! Next week I will post about our adventures in Boston, but for now I’m going to give you an update on development for the past couple weeks.   Jungle Art & Mechanics Christine finished up the first round of art assets for the Jungle levels. So, for me, that means importing […]

Our Next Stretch Goal – Animated Cinematic

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animatic_scenesIt’s been a long time coming, but, we’re finally ready to announce our next stretch goal for the pre-order campaign.

Upon reaching a total of $17,500, we will commission a fully animated cinematic for Treasure Adventure World. This animation will bring the characters and world of the game to life.

We have the amazingly talented (and beloved) animator, Adam Phillips, on board. In addition, our own Robert Ellis will compose an original score to accompany it.

The images you see to the right are still-shots from the storyboard/animatic we’re using to create the cinematic. These sketches are just a rough sample of what the final animation will look like.

Besides covering the cost to commission this animation, reaching this goal will help us cover our normal expenses as we continue developing the game.

We can only make this happen with your help! If you haven’t pre-ordered yet, we hope this stretch goal will entice you. If you’ve already have pre-ordered, thank you! But, you can still help by telling your friends about Treasure Adventure World and spreading the love on all the social medias.

 

It’s been a long time coming, but, we’re finally ready to announce our next stretch goal for the pre-order campaign. Upon reaching a total of $17,500, we will commission a fully animated cinematic for Treasure Adventure World. This animation will bring the characters and world of the game to life. We have the amazingly talented […]

Fan-Art from my favorite Fan

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Got to visit my family this past week. And that means the inevitable question from my 7-year old sister: “Can I play your game?”. She was hooked on it for a couple hours and the next day she presented me with some wonderful fan art:

mary_sketch2

Got to visit my family this past week. And that means the inevitable question from my 7-year old sister: “Can I play your game?”. She was hooked on it for a couple hours and the next day she presented me with some wonderful fan art:

Progress Report – March 2014

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Hey friends,

Development on Treasure Adventure World is going great. So, today I want to give you some updates about what we’ve been up to and what are plans are for the near future.

Stretch Goals

It’s been awhile since we hit our last pre-order stretch goal of $10K. We’re sorry we haven’t been able to reveal the next stretch goal yet. The idea we have for the next goal requires us to contract a 3rd-party artist. We are currently in talks with someone who I’ve been a HUGE fan of for years. If we’re able to work out a deal with this individual, it’ll be a big win for us and all of you. And, at that point we’ll do a big reveal for what we have in mind. For now, here is a clue:

torn_script

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Hey friends, Development on Treasure Adventure World is going great. So, today I want to give you some updates about what we’ve been up to and what are plans are for the near future. Stretch Goals It’s been awhile since we hit our last pre-order stretch goal of $10K. We’re sorry we haven’t been able to […]