A Look Back – The Evolution of the Glooskap

A Look Back | Design & Development 3 3 Comments

 

 

One thing we decided early on was that the upgrade in fidelity of the game would mean we’d have to think about a new design for the, nameless, boat from TAG.

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As a starting point for our new boat’s hull design we looked at a lot of examples of toy boats. Plastic boats like these influenced the initial design of the boat quite a bit.

modern-kids-toys

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    One thing we decided early on was that the upgrade in fidelity of the game would mean we’d have to think about a new design for the, nameless, boat from TAG.   As a starting point for our new boat’s hull design we looked at a lot of examples of toy boats. Plastic boats […]

Progress Report – September 2014

Design & Development | Progress Report | Screenshots 5 5 Comments

Hello friends,

I wanted to give you a run-down about the progress we’ve made on TAW in the past month. Let’s get right into it.

Options Menu Re-haul

Revamping the options menus (particularly the control setup) has been on my list for quite some time. The previous menus (as you saw in the demo) were a bit clunky, ugly and disorganized.

The new options menu is now split into 3 tabs: “Game”, “Screen” and “Audio”. This gives us some breathing room to add more screen resolutions, and game options which I plan to include (like the ability to turn off screen flashing etc).

But, the real meat of the re-haul was in the control setup menu.
control_screen

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Hello friends, I wanted to give you a run-down about the progress we’ve made on TAW in the past month. Let’s get right into it. Options Menu Re-haul Revamping the options menus (particularly the control setup) has been on my list for quite some time. The previous menus (as you saw in the demo) were a […]

We’re going to the Boston Festival of Indie Games

Announcement | Events 0 No Comments

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Treasure Adventure World was selected to be a part of the Digital Games Showcase at the Boston Festival of Indie Games. It’s being held on Sept 13th in Boston, MA. So, if you’re already going, or are near Boston you should come visit us. We’ll be showing off the updated combat system and a new boss battle that we’ve finished.

As a part of the show, visitors can vote for their favorite games in a number of categories. The winners will receive a “Figgie” Award. I wouldn’t mind winning one of those. :)

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Treasure Adventure World was selected to be a part of the Digital Games Showcase at the Boston Festival of Indie Games. It’s being held on Sept 13th in Boston, MA. So, if you’re already going, or are near Boston you should come visit us. We’ll be showing off the updated combat system and a new […]

A Look Back: Concept Art for TAG Booklet

A Look Back | Design & Development 0 No Comments

Before I began working on Treasure Adventure World, I was considering putting together a special edition of TAG. It would be a physical copy of the game with some extras. One of those extras was going to be an NES style booklet. These are some sketches and rough mock-ups of the art style that was going to be used. Perhaps we’ll consider doing something like this for the final release of TAW. I would love to do something like the IndieBox if the opportunity presented itself.

 

Before I began working on Treasure Adventure World, I was considering putting together a special edition of TAG. It would be a physical copy of the game with some extras. One of those extras was going to be an NES style booklet. These are some sketches and rough mock-ups of the art style that was […]