Our Next Stretch Goal – Animated Cinematic

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animatic_scenesIt’s been a long time coming, but, we’re finally ready to announce our next stretch goal for the pre-order campaign.

Upon reaching a total of $17,500, we will commission a fully animated cinematic for Treasure Adventure World. This animation will bring the characters and world of the game to life.

We have an amazingly talented (and beloved) animator on board. We’ll announce who it is very soon (as soon as we finalize the contract). In addition, our own Robert Ellis will compose an original score to accompany it.

The images you see to the right are still-shots from the storyboard/animatic we’re using to create the cinematic. These sketches are just a rough sample of what the final animation will look like.

Besides covering the cost to commission this animation, reaching this goal will help us cover our normal expenses as we continue developing the game.

We can only make this happen with your help! If you haven’t pre-ordered yet, we hope this stretch goal will entice you. If you’ve already have pre-ordered, thank you! But, you can still help by telling your friends about Treasure Adventure World and spreading the love on all the social medias.

 

It’s been a long time coming, but, we’re finally ready to announce our next stretch goal for the pre-order campaign. Upon reaching a total of $17,500, we will commission a fully animated cinematic for Treasure Adventure World. This animation will bring the characters and world of the game to life. We have an amazingly talented […]

Fan-Art from my favorite Fan

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Got to visit my family this past week. And that means the inevitable question from my 7-year old sister: “Can I play your game?”. She was hooked on it for a couple hours and the next day she presented me with some wonderful fan art:

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Got to visit my family this past week. And that means the inevitable question from my 7-year old sister: “Can I play your game?”. She was hooked on it for a couple hours and the next day she presented me with some wonderful fan art:

Progress Report – March 2014

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Hey friends,

Development on Treasure Adventure World is going great. So, today I want to give you some updates about what we’ve been up to and what are plans are for the near future.

Stretch Goals

It’s been awhile since we hit our last pre-order stretch goal of $10K. We’re sorry we haven’t been able to reveal the next stretch goal yet. The idea we have for the next goal requires us to contract a 3rd-party artist. We are currently in talks with someone who I’ve been a HUGE fan of for years. If we’re able to work out a deal with this individual, it’ll be a big win for us and all of you. And, at that point we’ll do a big reveal for what we have in mind. For now, here is a clue:

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Hey friends, Development on Treasure Adventure World is going great. So, today I want to give you some updates about what we’ve been up to and what are plans are for the near future. Stretch Goals It’s been awhile since we hit our last pre-order stretch goal of $10K. We’re sorry we haven’t been able to […]

IndieCade East & Future Cons

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Hello friends,

We brought Treasure Adventure World to IndieCade East this month. We were given a two hour slot in the Show & Tell area and, much like Minecon, the feedback was incredibly positive and helpful. I met some interesting people and made great connections. When I wasn’t showing off the game I spent the rest of the weekend attending talks and checking out the other games on display. It was actually very humbling to see some of the beautiful, original indie-games that are in development.

A few of my favourites were:
EarthNight - Unbelievably beautiful and unbelievably hard.
Chasm – Also beautiful and shaping up to be one of my all-time-favourite games.
CaveSweeper – A mobile puzzle game based on Minesweeper with RPG elements.

 

I find these conventions to be extremely motivating. Besides being a great way to promote they also give me a unique glimpse into how people interact with the game. They have definitely influenced some of my design decisions. Because of this, we’re going to be bringing Treasure Adventure World to at least two more conventions this year:

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Hello friends, We brought Treasure Adventure World to IndieCade East this month. We were given a two hour slot in the Show & Tell area and, much like Minecon, the feedback was incredibly positive and helpful. I met some interesting people and made great connections. When I wasn’t showing off the game I spent the […]