We survived Minecon! More accurately, we thrived at Minecon. The month leading up to the event was very stressful for me. I have never exhibited at a convention before and TAW had never been shown in public. It took a lot of work to get the game to a state that I was happy showing off. Luckily the entire team rallied – Christine pumped out last minute assets and animations and Robert recorded what can only be described as a “butt-load” of sound effects.
Our hard work paid off, though. Once we got our provided Alienware rig updated with DirectX the game ran smoothly with only one one crash all weekend. The demo played about as good as I could have hoped. Most people were able to pick up the game right away without any hand-holding. One of our favourite moments was seeing this group of kids work together to make their way through one of the tougher areas of the game. Another great moment was watching this adorable little girl find her way into one of the most hidden secrets in the demo. She was the only person to find it all weekend. Read More