RoadMap to Treasure

Announcement | Design & Development | Progress Report 1 1 Comment

It’s always difficult to predict the development time for a game as big as Treasure Adventure World. I confess: when I began this project I was sure it would be finished by now. But here we are and not only is it not finished, but it seems like it’s become a never-ending quest. I am sometimes overwhelmed by the amount of time I have dedicated to this project. It’s become a significant percentage of my life. That’s why I decided I needed to get a handle on how far we’ve come and how much we have left to do. I did an inventory of all our assets, and I’ve begun keeping track of the progress of each element of the game. This has ultimately led to our RoadMap to Treasure!

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The RoadMap to Treasure is a public version of our in-house development RoadMap. This way all fans/backers/media/etc. can get a quick glimpse at where we are with different elements of the game. We will be updating the RoadMap as significant content is added. I hope you’ll be pleasantly surprised at how much we have done, as I was! Doing this RoadMap will not only help us get a handle on development, it has also given us all a boost of confidence as we can now see the light at the end of the tunnel.

 

Click here to view the RoadMap to Treasure

 

 

It’s always difficult to predict the development time for a game as big as Treasure Adventure World. I confess: when I began this project I was sure it would be finished by now. But here we are and not only is it not finished, but it seems like it’s become a never-ending quest. I am sometimes […]

A Glimpse at TAW’s Sound Design.

Design & Development | Video 0 No Comments

This post comes direct from our own composer and sound designer, Robert Ellis.

Hey Friends! For this post, I decided to put together a brief evolution of the sound design behind TAW’s save stones.

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This post comes direct from our own composer and sound designer, Robert Ellis. Hey Friends! For this post, I decided to put together a brief evolution of the sound design behind TAW’s save stones.

TooManyGames 2014 Post-Mortem

Events 1 1 Comment

If you read my Post-Mortem about PAX East you’ll know that it was less than successful for us. The amount of press, pre-orders and social media we got was lacking considering the cost of exhibiting (at least for now, as we’re still in Alpha). So I was actually really looking forward to seeing how the TooManyGames Expo would compare. TMG is not even remotely the same scale as PAX, but I think in some ways that is a benefit for a small indie game at this stage.

Indie Game Showcase

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If you read my Post-Mortem about PAX East you’ll know that it was less than successful for us. The amount of press, pre-orders and social media we got was lacking considering the cost of exhibiting (at least for now, as we’re still in Alpha). So I was actually really looking forward to seeing how the […]

See us in Philadelphia at TooManyGames

Announcement | Events 0 No Comments

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If you’re in the greater Philadelphia region with nothing to do this weekend, you should come to the TooManyGames Expo in Oaks, PA. We’re bringing the latest build of the game and we have a fresh supply of swag (buttons and posters). And you can also do what I’ll be doing (time permitting) and look for some good deals on old games.

Minecon 2013

We’re exhibiting in the Indie Showcase near the arcade area. Our booth number is I09 – Robit Studios – you can find us on the map.

 

If you’re in the greater Philadelphia region with nothing to do this weekend, you should come to the TooManyGames Expo in Oaks, PA. We’re bringing the latest build of the game and we have a fresh supply of swag (buttons and posters). And you can also do what I’ll be doing (time permitting) and look […]