A Glimpse at TAW’s Sound Design.

Design & Development | Video 0 No Comments

This post comes direct from our own composer and sound designer, Robert Ellis.

Hey Friends! For this post, I decided to put together a brief evolution of the sound design behind TAW’s save stones.

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This post comes direct from our own composer and sound designer, Robert Ellis. Hey Friends! For this post, I decided to put together a brief evolution of the sound design behind TAW’s save stones.

TooManyGames 2014 Post-Mortem

Events 0 No Comments

If you read my Post-Mortem about PAX East you’ll know that it was less than successful for us. The amount of press, pre-orders and social media we got was lacking considering the cost of exhibiting (at least for now, as we’re still in Alpha). So I was actually really looking forward to seeing how the TooManyGames Expo would compare. TMG is not even remotely the same scale as PAX, but I think in some ways that is a benefit for a small indie game at this stage.

Indie Game Showcase

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If you read my Post-Mortem about PAX East you’ll know that it was less than successful for us. The amount of press, pre-orders and social media we got was lacking considering the cost of exhibiting (at least for now, as we’re still in Alpha). So I was actually really looking forward to seeing how the […]

See us in Philadelphia at TooManyGames

Announcement | Events 0 No Comments

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If you’re in the greater Philadelphia region with nothing to do this weekend, you should come to the TooManyGames Expo in Oaks, PA. We’re bringing the latest build of the game and we have a fresh supply of swag (buttons and posters). And you can also do what I’ll be doing (time permitting) and look for some good deals on old games.

Minecon 2013

We’re exhibiting in the Indie Showcase near the arcade area. Our booth number is I09 – Robit Studios – you can find us on the map.

 

If you’re in the greater Philadelphia region with nothing to do this weekend, you should come to the TooManyGames Expo in Oaks, PA. We’re bringing the latest build of the game and we have a fresh supply of swag (buttons and posters). And you can also do what I’ll be doing (time permitting) and look […]

Custom Skins – Progress Report – June 2014

Progress Report 1 1 Comment

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Because we hit our $10K stretch goal awhile back, we promised to include the option to play TAW with a “retro” costume AND give player the ability to create their own custom skins. I’ve been working on this functionality in-game for the past couple of weeks and I want to show you how it works.

First, you will be able to select custom skins for the Player, Parrot and Ship separately. So you can mix and match which skins you want.

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Because we hit our $10K stretch goal awhile back, we promised to include the option to play TAW with a “retro” costume AND give player the ability to create their own custom skins. I’ve been working on this functionality in-game for the past couple of weeks and I want to show you how it works. […]