Progress Report – September 2014

Design & Development | Progress Report | Screenshots 1 1 Comment

Hello friends,

I wanted to give you a run-down about the progress we’ve made on TAW in the past month. Let’s get right into it.

Options Menu Re-haul

Revamping the options menus (particularly the control setup) has been on my list for quite some time. The previous menus (as you saw in the demo) were a bit clunky, ugly and disorganized.

The new options menu is now split into 3 tabs: “Game”, “Screen” and “Audio”. This gives us some breathing room to add more screen resolutions, and game options which I plan to include (like the ability to turn off screen flashing etc).

But, the real meat of the re-haul was in the control setup menu.
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Hello friends, I wanted to give you a run-down about the progress we’ve made on TAW in the past month. Let’s get right into it. Options Menu Re-haul Revamping the options menus (particularly the control setup) has been on my list for quite some time. The previous menus (as you saw in the demo) were a […]

We’re going to the Boston Festival of Indie Games

Announcement | Events 0 No Comments

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Treasure Adventure World was selected to be a part of the Digital Games Showcase at the Boston Festival of Indie Games. It’s being held on Sept 13th in Boston, MA. So, if you’re already going, or are near Boston you should come visit us. We’ll be showing off the updated combat system and a new boss battle that we’ve finished.

As a part of the show, visitors can vote for their favorite games in a number of categories. The winners will receive a “Figgie” Award. I wouldn’t mind winning one of those. :)

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Treasure Adventure World was selected to be a part of the Digital Games Showcase at the Boston Festival of Indie Games. It’s being held on Sept 13th in Boston, MA. So, if you’re already going, or are near Boston you should come visit us. We’ll be showing off the updated combat system and a new […]

A Look Back: Concept Art for TAG Booklet

A Look Back | Design & Development 0 No Comments

Before I began working on Treasure Adventure World, I was considering putting together a special edition of TAG. It would be a physical copy of the game with some extras. One of those extras was going to be an NES style booklet. These are some sketches and rough mock-ups of the art style that was going to be used. Perhaps we’ll consider doing something like this for the final release of TAW. I would love to do something like the IndieBox if the opportunity presented itself.

 

Before I began working on Treasure Adventure World, I was considering putting together a special edition of TAG. It would be a physical copy of the game with some extras. One of those extras was going to be an NES style booklet. These are some sketches and rough mock-ups of the art style that was […]

RoadMap to Treasure

Announcement | Design & Development | Progress Report 2 2 Comments

It’s always difficult to predict the development time for a game as big as Treasure Adventure World. I confess: when I began this project I was sure it would be finished by now. But here we are and not only is it not finished, but it seems like it’s become a never-ending quest. I am sometimes overwhelmed by the amount of time I have dedicated to this project. It’s become a significant percentage of my life. That’s why I decided I needed to get a handle on how far we’ve come and how much we have left to do. I did an inventory of all our assets, and I’ve begun keeping track of the progress of each element of the game. This has ultimately led to our RoadMap to Treasure!

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The RoadMap to Treasure is a public version of our in-house development RoadMap. This way all fans/backers/media/etc. can get a quick glimpse at where we are with different elements of the game. We will be updating the RoadMap as significant content is added. I hope you’ll be pleasantly surprised at how much we have done, as I was! Doing this RoadMap will not only help us get a handle on development, it has also given us all a boost of confidence as we can now see the light at the end of the tunnel.

 

Click here to view the RoadMap to Treasure

 

 

It’s always difficult to predict the development time for a game as big as Treasure Adventure World. I confess: when I began this project I was sure it would be finished by now. But here we are and not only is it not finished, but it seems like it’s become a never-ending quest. I am sometimes […]